Arch Druid is always looking for outstanding players to improve our raiding roster and guild community. All experienced and skilled players are encouraged to apply to be a part of our raiding team, regardless of class. If you are proficient in multiple specs or multiple classes, it is a significant bonus. We’re seeking players who have the time, attitude, and drive to excel at the highest levels of competition within the game. Simply put, we are searching for the best of the best. Our goal is to have the best players possible for every single raiding role. Potential recruits are expected to be available for the vast majority of our raids. We expect you to be as knowledgeable as possible about your class and adept at fulfilling any role your class is capable of performing.
Our best members are passionate about their classes and roles and are prepared to push end game content. They are constantly looking for ways to improve, take constructive criticism objectively, and always consider the guild’s priorities over their own personal glory. They are able to adapt to random situations they may encounter and have no issues with being aware of their surroundings.
Our current raiding schedule is 7pm PST – 11am PST Tues – Thurs (Weekday Group) and 7pm PST – 12am PST Sat / 8pm PST – 12am PST Sun (Weekend Group). If you think you have the talent and attitude to belong in a stable progression-focused guild, we would love to see an application from you. For more information about the guild or any specific questions you may have, please message an officer in game or post on our forums.
Paladins are extremely effective against undead and demons – however contrary to popular belief, unless specifically stated their attacks do not do extra damage to either – its main bonus is that no race has any special resistance to it. A good Paladin player is always useful in a group, but in an Undead/Demon infested area, they are invaluable.
Paladins begin the game able to wear cloth, leather, and mail, and then at level 40 can train to wear plate. Paladins can use a shield. Paladins can use the following melee weapons: One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Two-Handed Axes, Two-Handed Maces, and Two-Handed Swords.
The priest is perhaps the best healing class in the game with a surprisingly strong damage potential as well. Their ability to heal and buff allies, avoid aggro, dispel buffs on enemies, dispel debuffs on their allies, and resurrect fallen comrades makes them an important member of any group, whether PvP or PvE.
Priests are limited to cloth armor and the following weapons: Daggers, One-Handed Maces, Staves, and Wands.
The primary rogue attributes are agility and stamina. Rogues are also interested in haste, critical strike, hit, and expertise. Rogues can wear only leather or cloth armor and are unable to use shields. They can wield only one-handed weapons (daggers, swords, axes, maces, and fist weapons) but are able to dual wield two one-handed weapons at a time.
The shaman is a hybrid class, able to specialize in offensive spellcasting, melee damage dealing, or healing. As such, the class is considered highly adaptable and versatile. Shamans can also use a selection of stationary totems to gain a wide variety of effects, from restoring mana and automatically healing allies to snaring foes and attacking the shaman’s enemies. Shamans are versatile and formidable opponents, able to respond to any situation with a range of unique abilities.
Warlocks are renowned for their damage over time (DoT) spells, sinister Shadow magic, summoning demonic minions, and their ability to wreak havoc with destructive fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets’ health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and fire spells.
Warlocks are often maligned and mistrusted due to the nature of their powers.
Warriors can change between three combat stances: [Battle Stance], [Defensive Stance], and [Berserker Stance]. Stances give the class a fluid play style, allowing the player a variety of responses to any given PvE or PvP situation. Warriors can wear any type of armor, although they receive a bonus from [Plate Specialization] for wearing plate armor beginning at level 50, although they can wear Plate starting at level 40. They are able to use shields and can wield any weapon with the exception of wands.